Overgrowth Level Art

May 1, 2017

My work with Wolfire Games' art team on Overgrowth, a game about freerunning killer kung-fu rabbits.

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June 15, 2016

A project that I directed, working as Level Designer, Environment Artist and Technical Artist. Break is a psychological thriller where you play as a delusional serial escapist trying to figure out what is real.

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Fortificiation Map Contest

July 15, 2014

My work as a level designer on a popular TO map for Chivalry: Medieval Warfare

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Rekoil Map Contest

March 30, 2014

Tropicana: A fast paced and open fps map for the game Rekoil.

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UT3 Custom Levels

December 12, 2011

These maps were my very proud first contribution to the Unreal Community.

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