Overgrowth Level Art
My work with Wolfire Games' art team on Overgrowth, a game about freerunning killer kung-fu rabbits.
A project that I directed, working as Level Designer, Environment Artist and Technical Artist. Break is a psychological thriller where you play as a delusional serial escapist trying to figure out what is real.
Fortificiation Map Contest
My work as a level designer on a popular TO map for Chivalry: Medieval Warfare
Rekoil Map Contest
Tropicana: A fast paced and open fps map for the game Rekoil.