Overgrowth Level Art

May 1, 2017

My work with Wolfire Games' art team on Overgrowth, a game about freerunning killer kung-fu rabbits.

Read More

break;

June 15, 2016

A project that I directed, working as Level Designer, Environment Artist and Technical Artist. Break is a psychological thriller where you play as a delusional serial escapist trying to figure out what is real.

Read More

Fortificiation Map Contest

July 15, 2014

My work as a level designer on a popular TO map for Chivalry: Medieval Warfare

Read More

Rekoil Map Contest

March 30, 2014

Tropicana: A fast paced and open fps map for the game Rekoil.

Read More

UT3 Custom Levels

December 12, 2011

These maps were my very proud first contribution to the Unreal Community.

Read More