Overgrowth Level Art

May 1, 2017

Worked on Wolfire Games' Overgrowth, taking levels from white-boxes through several art-passes until finished.

My main responsibilities were environment composition, the placement of assets, mood, atmosphere and lighting.

The white-boxes often consisted of only a few cubes that gave the basic form of the levels -so I had a lot of freedom alongside the other artists to alter the level architecture and flow and assume some of the responsibilities of a level designer.

The architecture of this level was created by another artist before I conducted the mood, light and details pass.